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My Talking Angela 2 - Angela and Wardrobe

When working on My Talking Angela 2, besides being the lead 3D artist responsible for the project's 3D planning and general 3D tasks management, I had one of the biggest responsibilities of all, which was owning the 3D part of the main star herself: Angela! From modeling and texturing her fresh new updated design to then adding the fluffy frizz on top, and finally to figuring out the entire wardrobe and customization system to dress her up. On the latter, I worked on figuring out the entire pipeline, creating early assets, managing externals taking care of the production, and finally setting it all up in-game. There was a lot of exploration on ways to solve art and technical issues with combining multiple items in multiple different slots, and I'm super proud of the result we got in the end.